AXIS at a Glance


axis-glance
Skills and Dispositions

Learning is best demonstrated when a student is able to apply their content knowledge across multiple disciplines. Once referred to as 21st Century Skills or soft skills, an increasing number of CEOs indicate that skills and dispositions are critical elements for success in an ever-developing world. A skill is the ability to do a task. In education, dispositions are commonly referred to as habits of mind. Habits of mind include persistence, agility & flexibility, motivation & drive to learn, metacognition (thinking about one’s thinking), and problem-solving & questioning.

Social Emotional Learning

Along with skills and dispositions, an important element in the growth and development of children is social and emotional learning (SEL). At AXIS, we design learning environments for students to learn to be problem solvers and to think critically and creatively. To do this, we focus on developing habits of mind for thinking. Wellbeing, developing empathy, character strengths and social and emotional learning are embedded in units of study threaded throughout the year. SEL is the catalyst for student wellbeing and building a community of learners. Empathy and managing emotions are critical to develop. As students advance, it is important they develop self-awareness, understand others, know what they value, and how to work toward a common goal.

Learning Resources

Instructional materials for learning are relevant and engaging. We are not a school that opens a textbook and methodically works its way through to end. We embrace a variety of resources to provide context, confirm other sources, and provide counterclaims to ensure students are equipped with critical thinking skills to synthesize and analyze information.

Technology

All learning across the school is supported by the purposeful integration of technology allowing for students to be empowered learners and digital citizens. Technology is used to construct social learning opportunities via self-reflection, to guide student agency, and to access multimedia activities to support multiple pathways to mastery. We create experience for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that builds relationships and community.

The TPACK framework and the ISTE Standards, both internationally-recognized frameworks, provide the scaffolds for technology to partner with pedagogy and curriculum content. Common Sense Media and ISTE resources support our students to be Digital Citizens, encompassing safe, ethical and legal use of technology in all interactions. At AXIS, we provide students with the skill set to know when and how to use various technology platforms and devices.

Computational Thinking

Related to mathematical and scientific reasoning, is computational thinking. Computational thinking requires students to develop and employ strategies for understanding and solving problems in ways that leverage the power of technology and technological methods to develop and test solutions. Coding is a subset of computational thinking and is a language that is used to program computers and robots. It is a language that requires problem-solving. The language of code is used to command another object or computer. Computational thinking starts in primary and extends through secondary; it is embedded in subjects where relevant connections can be made.

Digital Tools

In primary, student's problem solve and think critically by using tactile codes, physical symbols and writing lines of code. Robotics in primary leverages age-appropriate equipment including Codepillars, Dash and Dot, Bluebots, Bluebot tactile readers, OSMO, WeDo, Lego Mindstorms, Spheros, Microbits and Makey Makeys.

In secondary, students transition from writing virtual symbols to writing lines of code. Computational thinking and coding are supported in electives and computer science courses.

Discover Our Divisions

Primary School
Primary School
Secondary School
Secondary School
Home Learning
Home Learning
Language Program
Language Program